Toy Invention Series

Rolling Marble Runs

Grades 4-5 · 6-8
10 Lessons
45-90 Min Per Lesson

"I piloted the Marble Run unit in June, and by the time my 3rd graders became 4th graders, they remembered everything—force, vocabulary. That kind of carryover is rare."

-Elizabeth, Science Teacher in NYC

Unit Description

A toy inventor's marble run keeps getting stuck — the marble never makes it to the end. Students are recruited to find out why. They investigate what makes a marble roll in the first place, then explore how ramp angle, surface friction, and energy transfer during collisions all affect how far and fast a ball travels. Students build a baseline marble run first, then iterate their way toward a final design challenge: a 3D cardboard box run that keeps a ball rolling for five seconds or more.

What Students Learn

  • How gravity and unbalanced forces cause objects to move

  • How steepness affects the speed and energy of a rolling object

  • How friction reduces kinetic energy and slows objects down

  • How energy transfers between objects during collisions

  • How scientists and engineers ask questions, gather evidence, and defend their thinking through all 8 Science and Engineering Practices

What's Included

  • 10 slide-based lessons with embedded graphics and media

  • Step-by-step teacher guide with facilitation notes

  • Student worksheet packet with assessments

  • All hands-on building materials for up to 30 students

  • Maker skill video tutorials

  • Optional "Marble Masterpieces" extension

Standards Alignment

Grades 4-5 NGSS Performance Expectations

  • Energy: 4-PS3-3 · 4-PS3-4

  • Engineering Design: 3-5-ETS1-1 · 3-5-ETS1-2 · 3-5-ETS1-3

Grades 6-8 NGSS Performance Expectations

  • Forces and Motion: MS-PS2-1 · MS-PS2-2

  • Engineering Design: MS-ETS1-1 · MS-ETS1-2 · MS-ETS1-3 · MS-ETS1-4